Scene 0 0
% Victim's Cave scene
%  There's been a cave-in, or a party of explorers went missing, or
%  whatever. The back story isn't important. What is important is
%  that we have a cave with monsters and 10 victims in it. The PC
%  will supposedly be responsible for rescuing as many of those
%  victims as is possible.

% *V1 = WMon strength value

	CaveMap
	special <NOEXIT>

	% At the start, set the monster value.
	start <if# V1 0 MonsterUp 2 V1 V= 1 0>

	NU1 <if= T1 0 Return>

sub
	Team 1
	SetEnemy 2

	Team 2
	SetEnemy 1
	type <ANIMAL CAVE EARTH DARK>

	% Attempting to go upstairs will retreat the PC from the map.
	rect
	Width 3
	Height 3
	special <StartHere>
	sub
		StairsUp
		USe <Print 1 Retreat 1>
	end

end
inv
	STC VICTIM-1
	STC VICTIM-1
	STC VICTIM-1
	STC VICTIM-1
	STC VICTIM-1
	STC VICTIM-1
	STC VICTIM-1
	STC VICTIM-1
	STC VICTIM-1
	STC VICTIM-1
end

