scene 0 0
% Enemy stronghold scene

%  Team 2 = Default enemies, in the area around the stronghold
%  Team 3 = More enemies, in the inner sanctum
%  Team 4 = Non-enemy, located in the inner sanctum

WildMap

% If the PC leaves or is killed, return to the calling scene.
Nu1 <if= T1 0 Return>

sub
	Forest
	width 5
	height 5
	special <STARTHERE>

	rect
	width 20
	height 20
	name <Open Area>
	sub
		Room 10 10
		name <Stronghold>
		LockedDoorChance 50
	end

	Team 1
	SetEnemy 2 3

	Team 2
	SetEnemy 1
	SetAlly 3
	home <Open Area>

	Team 3
	SetEnemy 1
	SetAlly 2
	home <Stronghold>

	Team 4
	home <Stronghold>

end

