(normalization GEOM-ID {each|none|all|keep})noneeachalleach, except when an object is changing
(e.g. when its geometry is being changed by an external program).
Then, each tightly fits the bounding box around the
object whenever it changes and normalizes accordingly,
while all normalizes the union of all variants of the object
and normalizes accordingly.
keepeach or
all normalization apply to the first version of a changing
object to bring it in view, then switch to keep.